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Compositing 3D Toy

For this project I chose an object and I composed it on a picture. I've modelled the basic mesh of the Toy then sculpted the details, I created the textures and then was the process of refining the materials and the light. The lighting technique is Image Based Lighting. Then additional lights were added to get the exact effect I was looking for. Afterwords I exported Beauty pass and ambient occlusion to photoshop where I've done colour correction to get the final result.

Toy 3D Compositing

Toy 3D Compositing

Mesh

Mesh

Process in 3D

Process in 3D

Image Based Lighting

Image Based Lighting

Ambient Occlusion Pass

Ambient Occlusion Pass