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Sculpting Creature

A 3D high-poly sculpture of a character I have designed with the purpose of exploring in depth the sculpting process. I've created my character from basic mesh as I added all the muscle and detail structures. Then I've posed him and added a light set with post effects as ambient occlusion and depth of field.

3D Creature posed close up

3D Creature posed close up

Turntable mesh, posed and with light set

Final Mesh with lighting

Final Mesh with lighting

Modelling process

Modelling process