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Virtuscope Usercase

This is our user case for the augmented reality project - VirtuScope developed by the company 100% FAT.
My role in the project was 3D animation & design. I've conducted a number of studies in order to achieve the goals of the company for the project.
During this project I explored the pipeline for 3D graphics in Unity and for a game engine in general. I learned how to create low polly models and animations for importing in other software. I also conducted a big research about materials and their properties in different software (Maya vs Unity) which allowed me to create a library of materials for the project. Lighting was created with HDR images which we took by ourselves. This gave me a clear idea of the process of lighting 3D scenes with HDRI for more realistic light sets. Also for realism in perspective we had to work in the accurate world scale. All this gave us the augmented reality result of this user case.

VirtuScope - Future User Case

Material Properties Research

Material Properties Research

Lighting the scene using HDR 360 image of the office to imitate accurately the light set.

Lighting the scene using HDR 360 image of the office to imitate accurately the light set.

Mapping accurately the office in 3D. To be used as base for compositing 3D elements, 3D scale, perspective, distance guide and mask layer in front of 3D objects for creating depth effect.

Mapping accurately the office in 3D. To be used as base for compositing 3D elements, 3D scale, perspective, distance guide and mask layer in front of 3D objects for creating depth effect.

Robot - Lighted with HDRI

Robot - Lighted with HDRI

Robot - Mesh, low polly optimised.

Robot - Mesh, low polly optimised.

Robot - Textured

Robot - Textured

Robot composed in teh environment with IBL

Robot composed in teh environment with IBL

Duck Fly Animation